A mustachioed man with curly red hair worn long and unbound, Aurbrand “Firebrand” Ambrival was a sellwsord and adventurer, and later in life a noble of Cormyr.
Aurbrand was the leader of the Company of the Singing Harp, comprised of adventurers native to Cormyr, Westgate and various settlements along the Dragonmere. Ten in number, the Company of the Singing Harp was formed to find the famous (some would say infamous) Harp of Healing.
They spent fifteen years ranging far and wide in Cormyr and the lands bordering the Forest Kingdom, finding much in the way of adventure, treasure, and fame, but never did the Company discover the whereabouts of the Harp of Healing.
Aurbrand stood half a head taller than most men and was always eager to find battle, but he was no mean killer; when no lives were at stake he preferred to leave a foe bruised and unconscious as opposed to dying or dead. He led the charge for every battle the Company of the Singing Harp fought and took much pleasure in swinging his broadsword two-handed to cleave and slay orcs, magical beasts and worse.
A title of nobility was awarded to Aurbrand by King Foril after the Company fought its way into a haunted keep north of Nesmyth and confronted an unknown power that was animating objects within the keep and sending them to slay any who approached too close to its walls.
The keep proved every bit as deadly as the rumors claimed: Aurbrand emerged alone, bloodied but not beaten, his longtime companions all having fallen. Their loss tempered Aurbrand’s battle lust. He chose to settle in the keep and refused to have his new grant of holdings be renamed, seeing it as a last gesture of respect to his fallen comrades.
In the years that followed Aurbrand started a family and invested his coins wisely. His heart was broken when his wife passed away, and he did not remarry. He left Wizard’s Run for Suzail when his oldest son, Endeir, came of age, thinking it best not to be a constant shadow over his son’s shoulder as Endeir took on responsibility for the family’s affairs.
Aurbrand cared little for his second son, Daervin, whom he blamed for the loss of his wife in childbirth, and heaped scorn on the boy, always driving him hard and sparing no time for praise.
On his departure, Aurbrand left the bulk of his fortune behind, keeping only a small sum with which he purchased a mansion in a quiet, out of the way part of Cormyr’s capital. Spry even in old age, Aurbrand spent his last years sallying forth in the evening from his home in the Windmarket district, walking the length of the Promenade and ending his trip at the Society of Stallwart adventurers, there to relive old times and share stories of adventure with other retired members of (once rival) adventuring companies.
None can say with certainty if Aurbrand is alive or dead, though a story has circulated among the Society’s members that Aurbrand was last seen by his servants, who were never allowed to accompany him on his late-into-the-night visits to the Society; instead they kept an ear to the wind for their master, who was oft heard before being seen as he sang his way home each night. As the servants tell it, Aurbrand was observed to open the small gate that divided his property from the street and proceed to the mansion door, his singing cut short when the glowing form of woman appeared within a nimbus of blue light that hovered over the path. A moment later a magnificent golden harp appeared between them. When Aurbrand touched the harp, both he and the strange apparition vanished into the night.
 Those wishing to know more about the Harp of Healing need look no further than Dragon 280 and the article titled The Adventures of Volo: Lost Treasures of Cormyr, Part 3 therein.
 Known to locals as Wizard’s Run, so named for the swift flight on foot from the keep of a mage believed to be Gardgragath the Unseen, but not before animated suits of battle plate gave chase and slew him. Information about Nesmyth can be found in Volo’s Guide to Cormyr. The Ambrival noble family is mentioned briefly on page 94 of the novel Bury Elminster Deep. (Such brief mentions are like little invitations to come and fill in the rest of the story.)